The bare mechanics of a PQ-style match 3 always involve the same elements of chance. Some people aren’t.īut I feel like there is absolutely no way to satisfy the people who want to remove chance from this game. I’m comfortable with that, and don’t mind a game with an element of chance. I expect I’m going to have to make some guesses, and each of those guesses carries a chance of risking the entire game. When I’m fighting Goblins, it’s like I’m playing Minesweeper on Hard. Enemy troops can widen or narrow the definition of “major advantage”.Often, every move can lead to a major advantage for my opponent. Then it’s my job to try and figure out which one is “best” for me. Sometimes, this single match gives my opponent a huge advantage on their turn. My only guarantee is I will have at least 1 match every turn.That’s exactly how I view Gems of War, even vs. Also presents states where you can only make educated guesses, and might lose due to chance.Presents hints that allow you to find safe moves.Guarantees you cannot lose on the first move.That means Minesweeper, as we understand it, makes you guess sometimes and some amount of chance is involved. There is a bounty on proving that you can win ANY board with just the numbers, but so far it’s unclaimed. From that point on, you have to use the board numbers to continue. The rules of MS Minesweeper place the mines after that click and guarantee you can’t lose on that click. We both know you can make exactly 1 safe click on that Minesweeper board. You might be surprised but I do agree, with some observations I want other people to see.
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